![]() The game should either end when it's obvious there are no more possible moves, or perhaps provide a limited number of chances to somehow recover. The second and more notable annoyance in game structure is that once there are no more boxes for new pieces to appear, and none of the pieces in the boxes or "in hand" can fit on the board, there is often significant time left during which the player has no way to recover and nothing to do but wait several seconds anticipating his demise. It does have what i consider to be a couple of design flaws, that should have been overcome by adding an element or 2.įirst of all, the more and more difficult pieces to place begin appearing relatively late in the game when places to put them are also more unlikely which tends to make for an eventual plateau in the reaching of higher scores. This is a pretty good concept and an enjoyable game. I assure you we don't pay her :) Maybe Elizabeth would like to join our forum too! I can see why people might complain on these feedback things but it's good to see some good feedback also. ![]() We use a 60 minute demo period which is an industry standard across the majority of casual game developers/portals.Īnd finally, I'm always happy to see people giving such glowing reviews as Elizabeth. We'd also like to welcome discussion of any other problems on our forum where they can be discussed at length and quickly resolved where possible. You'll find most of the bugs/problems reported here have been resolved in recent updates, particularly with the latest Universal Binary version. It got so bad that we decided to setup a support forum on our website so anyone who's having trouble getting help/advice/support can contact us that way (with public topic or private message.) You'll always get a quick reply I assure you. We had a nightmare with email Spam/Junk filtering with mail going to or from us. ![]() Sorry for the late replies to some of these messages, I don't read MacUpdate too frequently.
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